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In the Project tab on the bottom, right-click the Assets folder and select Reveal in Finder. It's important to point out that projects in Unity are a little different from their Visual Studio for Mac counterparts. Use the Inspector to see that it includes common lighting properties including type, color, intensity, shadow type, and so on.
#SETUP VISUAL STUDIO CODE UNITY MAC HOW TO#
This provides light to the scene so that components like shaders know how to render objects. An Audio Listener component was also added by default, which essentially renders scene audio from a virtual microphone attached to the camera. Camera properties include transform information, background, projection type, field of view, and so on. Select the Inspector pane from the right side of the window to review its properties. Select the Main Camera object from the Hierarchy pane. These components are attached to a GameObject. A scene requires a camera for anything to be visible and an Audio Listener for anything to be audible. The new scene just has a camera and a directional light in it. You can have as many scenes as desired in a project. When you package your app for a platform, the resulting app will end up being a collection of one or more scenes, plus any platform-dependent code you add. A scene file is a single file that contains all sorts of metadata about the resources used in the project for the current scene and its properties.
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There's a lot more to it than that, but those are few of the more important components.įor developers new to Unity, everything that runs in your app will exist within the context of a scene. It has the scene hierarchy with game objects on the left, a 3D view of the blank scene shown in the middle, a project files pane on the bottom, and Inspector and Services on the right. You're now looking at the default Unity interface. Set the Project name to "UnityLab" and select 3D.
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This lab is intended for developers who are familiar with C#, although deep experience isn't required.
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